Jump with Yoshi: Will count as one of the three necessary hits.Spin Jump: Will count as one of the three necessary hits.Normal Jump: Will count as one of the three necessary hits.Alerting Chuck: Instead of directly attacking Mario, Chuck whistles to a flock of flying koopas to swoop in at Mario.Spin-jumping should reduce him to his normal level. Snapping Chuck: Apparently in field goal block mode, this Chuck stays in one spot before spotting Mario and jumping up and down, clapping his hands.
Stomping on this Chuck may also make him lose his shoveling ability. The soccer balls also bounce and are harder to defeat than the footballs.
The baseballs disappear with a simple cape swipe, but be aware that the strikes come in bunches. Pitching Chuck: This Chuck can play football and baseball apparently, with his array of fastballs that he hurls toward Mario.Some require more complicated moves, while others cannot be defeated at all. Some can be defeated simply by jumping on them. There are many enemies in Super Mario World. This is a list of enemies in Super Mario World, for a list of bosses, see Bosses.