

You can still send the Hero to any Dungeon regardless of the Level Requirement, But they will still nag about it :p You can still send your hero even after they completed one round in this dungeon. Anything between 2 and 12 will be updated to 12 Need to make sure they are at least 2, else it wont update Change Item Type in Inventory Bag(new) - added the dropdown list with rarity sorted out from the json file. Dupe item (new) - Only enable when you want to dupe the item -> after that disable the script and move your item for the game to reload the changed item Smile Health/Stress/Resolve Value For All Hero Infinite Item (usage in Dungeon) - For Food, if it decreases, just change from the Dungeon Bag Slot (it should at least have 1) May cause crash if enabled when transition to hamlet. No Stress(if Hero have any stress, it will get reset to 0, when the Hero get stress in game, one easy way is to skip his turn Smile ), else the stress number will stay at the current value

At least then loosing a trinket due to this system would at least have a counter balance.Credits: SenorPlebeian, wazlord, hsinyuhcan

Maybe add in a positive quirk which increases your chances of winning a random trinket when at the gambling hall, just like there's a quirk that increases your chances of winning gold. The only way I'd be okay with them keeping this in the game is if there were a chance that you could also randomly win trinkets as well. The trinkets, however, should not have a chance to be lost simply because your characters visit the tavern. It's already enough that you have to spend thousands of gold just to get your characters a drink (apparently super inflation exists in this town), so when the character randomly looses a trinket that you spent time acquiring, it's just infuriating without any sense that you could have prevented it, other than not using the Tavern for stress healing, which seems to defeat the point.įrankly, having the chance to lose gold is enough, and though I would not like it if they added it, I would even be somewhat okay with them having a chance of losing heirlooms as well. It doesn't add anything to the game, there's no strategy or anything, it's just the game decides that you loose a trinket and there's nothing you can do. This is one of the things that I think needs to be changed, if they haven't already got it on the to-do list.
